F-Cube

World Leading Football Technology pioneered by The Football Link. Our proprietary technology, the F-Cube, is a first-of-its-kind, interactive & intelligent device for Football & Fitness Training, Assessment & Practice. It quantifies, improves and monitors various mental & physical parameters associated with play across different age groups & skill levels and provides the information on our digital platform online.

Fitness

F-Cube encourages people of all age-groups to engage in a healthy lifestyle combined with fun and entertainment. During the course of a 5-minute game, one can utilize up to 400 muscles and burn more than 100 calories. Playing on the cube is not a simulation of an act, it is real play in short bursts and quick movements, building stamina and speed through intense physical activity.

Muscles

Utilized during Gameplay.

Calories

Burnt in 15 minutes of Practice.

f-cube

Training

The F-Cube has a customized training curriculum consisting of skills, on-the-ball training and fitness exercises.  Unlike traditional training methods, it uses digital engagement with photos, videos and games for standardized and effective communication. The machine continuously measures a player’s skill level, and adapts the game difficulty to make it fun and challenging across different age groups and skill levels.

f-cube-memory

Memory

endurance

Endurance

agility

Agility

accuracy

Accuracy

f-cube-responsetime

Response Time

balance

Balance

talent

Talent

motor-skills

Motor Skills

Working Principle

The F-Cube was built to analyse the effective combined use of the six basic skills of Football –
Dribbling, Passing, Heading, Shooting, Trapping and Tackling – all performed under pressure.

dribbling

Dribbling

Dribbling by returning the rebounding ball quickly to the restraining line.

passing

Passing

Passing to make sure that the ball strikes the target area accurately.

heading

Heading

Heading a high rebound from the machine towards the target.

shooting

Shooting

Shooting to make the ball strike the target area faster.

trapping

Trapping

Trapping by controlling an awkwardly bouncing ball.

tackling

Tackling

Tackling by intercepting & controlling a difficult return.

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